Like Team Fortress- but missing one dimension!


As news is made available about jFlagCap, the details will be on this page. Releases won't be out as often as many other open-source projects due to the time-consuming nature of development and testing by one person.

December 25, 2007

Merry Christmas!

This morning I've put the final touches in version 1.3. It is available in the downloads section, and it boasts a laundry list of new features including, as promised, a new scoreboard, better Internet play, Internet bug fixes, a new icon theme, several new map themes, a new general color scheme for the GUI, better windows support, mouse support, and a completely re-written help system (available in the docs directory), and a new realtime playing mode. This is a far cry from version 1.0!

The site has also seen some changes this morning as well. The screenshots are no longer the crummy old version 1.0 screenshots. They've been all re-taken. Since there is no help viewer anymore, the screenshots page has one fewer screenshot. The new help documentation is also available from the help page.

December 17, 2007

Despite trying to keep up with a webcomic and proofreading a novel, I've made very visible progress with jFlagCap this weekend. The scoreboard's much more useful now. There are actual team displays and the list is actually sorted. Amazing stuff. I should have added it in the last version, but assumed it really wouldn't be necessary. Also, I am sick of the "new" class icons. The blackness incorporated did more harm than good. With that, I've made a some changes there. Also, the default map has, once again, been changed. This will be a frustration to Internet players. Nonetheless, I hope to get the Internet-play changed for the next release anyway.

Also added-- just today, actually-- was RealTime mode. This takes the turn-based out of it. Ironically, I'm working out now how to make the Internet version more turn-based so players can only move once per server-side game tick. RealTime mode is pretty sweet, especially with the new score board. There is still much more work to be done before version 1.3, but it will be well worth the wait.

December 13, 2007

A new version is on its way! Version 1.3 will feature (finally) mouse support. I wrote the mouse handler just a few nights ago and I've got some more content I want to add (perhaps a new map and/or texture or two). There are also numerous bugfixes. Soon, hopefully for this release, the action won't be so slow. The trouble is that the turn-based action disappears for net-play. I realized lately that playing over the Internet (rather than a network), will result in whomever having the higher-end machine winning. This is unacceptable. 1.2 might have been the "New Internet Version", but there are some serious flaws right there. The single-player is still fantastic, of course. Anyway, there will be some news in the future.

October 1, 2007

jFlagCap version 1.2A released. It has some very minor bugfixes. For the Windows users, though, you can say goodbye to that old dos window that popped up every time you wanted some fraggin' action. Yup. She's gone. :-)

August 12, 2007

As I've been promising all week, JFlagCap version 1.2 is available for download on the downloads page.

August 11, 2007

The release of 1.2 is tomorrow at around 10PM Eastern Time. A complete list of new features is here:

It's still open-sourced and twice as much fun as ever. It'll take a little getting used to, and there'll probably be a bugfix version coming up (after the release and we find some bugs to fix)-- but this release is ground-breaking.

August 10, 2007

RELEASE DATE FOR JFlagCap 1.2 IS SUNDAY, AUGUST 12, 2007. We've got a buttload of new maps, themes, bugfixes and other cool crap. The best thing of all is the ability to play with other people over the Internet. Single Player is even more cool with cool graphics and less buggy things.

August 7, 2007

As of yet, not many people are reading this page or showing interest in jFlagCap. This isn't affecting progress of the Internet version (1.2). At this point, there are just a few minor bugs to iron out and then there'll be a release. Many bugs are being fixed from the previous version, and I'm quite pleased to say that there will be more maps and themes in this coming version as well. The release will be made sometime next week.

July 31, 2007

Progress is being made! I haven't forgotten about my few supporters. Right now, JFlagCap is being largely re-written to support multiplayer. This means that some day soon there will be a 'servers' section of this page for permanent servers of JFlagCap... If any reader would like to leave jFlagCap's server running 24/7, or just a few scheduled hours, it would be appreciated. Otherwise, 1.2's looking pretty bright and polished.

July 4, 2007

Happy Independence Day, Americans! Currently, the website is looking much better than it did when jFlagCap was released two days ago. Thanks to some handy PHP and HTML/CSS work, the page is fully up and running on all major browsers (and quite a few minor ones).

July 2, 2007

It's just before midnight and all files are up and ready to be downloaded.


The game and this website are both made by Mark Burger (currently seeking employment.) Feel free to contact either me or the jFlagCap forum if you have any questions or comments. If you prefer chat, I am on ICQ at 119420913.

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